
Quick content note
The Steam page flags mature content, including gore/blood and optional character/body customisation. If that’s not your thing, check the store page details before jumping in.
Nested Lands is live in Early Access (and it looks properly unforgiving)
Time to get muddy.
Nested Lands launched in Early Access on 25th Feb 2026, and it’s aiming for that rare sweet spot where survival pressure meets village leadership. You’re not only keeping yourself alive, you’re building a settlement that can endure winter, plague, raids, and the kind of world that punishes complacency.
If you enjoy games where systems collide (food, jobs, shelter, morale, defence, medicine), this one is worth a look.
10% discount until March 4th
Links
- Steam: Nested Lands
- Official site: nestedlands.com
What is Nested Lands?
Nested Lands is positioned as a multiplayer settlement survival RPG in a dark, plague-ravaged medieval world. You start from nothing, gather survivors, assign roles, craft what you need, build defences, and expand into dangerous territory.
At its core, the promise is simple:
Build a place worth living in. Then prove you can keep it alive.
What this means (and why we’re watching it)
At HIBIKI entertainment, we’re always paying attention to games that make interesting mechanics like leadership, not just a vibe. Nested Lands isn’t only about surviving the world, it’s about managing a living system where small decisions compound into more interesting and organic outcomes.
- Your village is the real character
Roles, production, protection, medicine, morale. When one piece slips, everything feels it.
- Emergent stories are baked in
Harsh weather, winter pressure, random events, hostile forces. The ingredients for “we barely made it” moments are right there, such great stories to tell!
- Co-op chaos, with purpose
You can play solo, but the game supports online co-op, including cross-platform multiplayer features listed on Steam.
- We also love the guys at 1M Bits Horde 😄✌️
Early Access mindset (the good kind)
Early Access is a promise and a process. The developers explicitly frame this phase around player feedback, ongoing updates, and an evolving roadmap.
If you jump in now, a good first goal is:
- Learn the systems
- Find the failure points
- Leave constructive feedback once you’ve got real signal
That’s how good Early Access games get sharper quicker, Devs want to know the good and the bad.
Over to you
Did you play the earlier alpha?
If you end up playing Early Acess, tell us:
- What was your first “this is going terribly” moment
- How did you save the village?
Over on HIBIKI entertainment Discord
Laters!

